Welcome!
I'm a developer from Germany, currently working on my master's degree in computer science. On this page I highlight some of the projects I worked on.
Research Project
Timeline: 2025
A research project for creating a joint embedding space for complex and natural language with the goal of helping the evaluation of translations from natural to boolean language queries. Plus an interactive visualization tool for playing around with different queries to better understand the embedding space


"MediaEater"
Timeline: 2025 -
An Android App with the goal of combining many different types of media in one place, removing the need for multiple Apps to track Movies, Anime, etc.
"Tü-Search"
Timeline: 2025
A search engine framework including: crawler, retriever, and webpage. We used it to create a Tübingen related search enginge, but it can easily be adjusted for other topics. Includes clustering of search results by topics (based on embeddings) and bars showing where relevant parts are on a page.
Object Detection
Timeline: 2024 - 2025
This project utilizes the Yolo8 model to detect objects in images and videos, to then censor them in different ways. It is a extendable framework with the option to import custom models to change which objects can be detected.
"Ruin Delve"
Timeline: 2024
A small platforming game made in Godot for SpeedJam #7. It plays around with lighting and noise textures.


Bachelor Thesis
Timeline: 2024
Hyperparameter based random generation of junctions (OpenDRIVE), environment, and traffic (UE4/CARLA). With the goal of being able to get ground truth sensor data from random scenarios.
"Aquaflame"
Timeline: 2023 - 2024
A 2D platformer with Soulslike inspired gameplay made in Godot. It has some basic enemies, interactable object, and different abilities for the player.
Plotting Tool
Timeline: 2023
A project using the SCALA language to create a zoomable canvas with functions plotted from user input.
